Release Date: October 2017
Rating: ☆ ☆ ☆ ☆
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
I love cyberpunk.
I barely see it in YA. Maybe I’m not looking in the right places? Maybe it’s just not trendy right now, but I hope that the release of Warcross (and hopefully the success of it) will make it trendy.
Warcross is set in a…what I would say is an alternative present or maybe the not-so-distant future, where everyone can plug into the Neurolink, a fancy kind of VR created by young hot shot Hideo Tanaka who also created the game Warcross. The Neurolink is actually a lot more than just Warcross, and overlays a virtual world over the real world and is actually something that would be really beneficial to our world. You’re not completely disconnected from the real world yet hooray for technological advancement that helps peoples’ lives!
However, this part of the story is not supposed to be more interesting than Warcross, the actual title of the story.
While I loved the characters, the subtle world building that was a mix of a world from Black Mirror and Ready Player One, I was a little disappointed by the game itself, Warcross, which wasn’t as immersive as I thought it would be. I had trouble picturing the game as something that the players were going into, that they got lost in. I was very aware that they were just sat in chairs and waving their arms about.
But I think the weaknesses of this book are overshadowed by it’s strengths. There was political intrigue, dark pasts, and a strong cliffhanger for the sequel that’ll have me reading right through until the very end.
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